2/24/2023 0 Comments Unity city assetMemory management: The system unloads assets as well as loading them, counting references automatically and providing a robust profiler to help you spot potential memory problems.Dependency management: The system returns all dependencies of the requested content, so that all meshes, shaders, animations, and so forth load before returning the content to you.Optimizations to the content no longer require changes to your code. Iteration time: Referring to content by its address is extremely efficient.Addressables shorten your iteration cycles, allowing you to devote more time to designing, coding, and testing your application. Traditional means of structuring game assets make it challenging to efficiently load content. You can load a single Addressable Asset via its address, or load many Addressable Assets using a custom group label that you define. Whether that asset resides in the local application or on a content delivery network, the Addressable Asset System locates and returns it. Making an asset "Addressable" allows you to use that asset's unique address to call it from anywhere. Common examples of assets include Prefabs, textures, materials, audio clips, and animations. What is an asset?Īn asset is content that you use to create your game or app. Whether you use direct references, traditional AssetBundles, or Resource folders for asset management, Addressable Assets provide a simpler way to make your game more dynamic. The Addressable Asset system uses asynchronous loading to support loading from any location with any collection of dependencies. It handles asset management overhead by simplifying content pack creation and deployment. The Addressable Asset system provides an easy way to load assets by “address”.
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